Full Cycle Game Academy

Innovative game development education specializing in Unreal Engine. Founded by Gamecan.

About the Academy

Full Cycle Game Academy is a unique game development education opportunity where you will learn from experienced Unreal Engine specialists. The goal is to provide our students with all the knowledge, experience, and tools to ensure them a spot in the game industry.

The academy will emulate a real-life game development company’s work with the game industry’s widely used tools, experiences, and processes. We will develop your teamwork, organization, and communication skills and offer in-depth training in Unreal Engine. We’ll help you to become a successful Unreal Engine game specialist.

Unreal Engine specialists are the most sought after talent in the game industry.

Q

Game Programming

During this Game Programming course, you will:

  • Get a hold of the basics of the C++ programming language;
  • Learn about programming patterns and their usage both in software and Game Development;
  • Learn concepts of Vector Math and their usage in modern games;
  • Gain proficiency in Unreal Engine and its development framework;
  • Understand Game Networking principles and get the opportunity to put them into practice on your very own multiplayer game;
  • Learn how to use the Gameplay Ability System (GAS)  from Unreal Engine, an industry-standard framework to develop complex gameplay features;
  • Get experience with version control using industry-standard tools to collaborate with other developers;
  • Get a hold on the basics of AI for Game Development using Unreal Engine;
  • Learn about how to optimize your projects using Unreal Engine’s tools and techniques;
  • Put your new skills into practice in a multi-disciplinary project with representatives of all our Game Development disciplines; 
  • Learn about user interface (UI) design and animation in games;
  • Receive feedback from experienced mentors to help you improve your skills.

Throughout the course, alongside guidance from game industry mentors, you will work on two group projects to apply your knowledge and gain practical experience while cooperating with other students, each presented during different Demo Days—one in March and the other in June. 

Additionally, in January, you have the opportunity to earn extra credit by participating in the Global Game Jam Pärnu.

The graduation ceremony is scheduled for June.

Q

Game Design

During this Game Design course, you will learn about:

  • The fundamentals of Unreal Engine and its tools;
  • The history of video games;
  • Game design concepts and terminology;
  • Creating and iterating on game design documents;
  • Level design theory and practices;
  • Game mechanics and the design process;
  • Camera, control, and character design;
  • Understanding the core loop and its components;
  • Pre-production and pitching in game design;
  • Digital prototyping using Unreal Engine;
  • Designing challenges, encounters, and combat systems;
  • Introduction to programming for game design;
  • Visual scripting and advanced input techniques;
  • Asset creation for game development;
  • User interface (UI) design and game balance;
  • Designing artificial intelligence (AI) systems and playtesting;
  • Crafting quests, objectives, and storytelling elements;
  • The world building and setting creation;
  • Advanced blueprint scripting techniques;
  • Economy design and strategies for monetization;
  • Learn how to develop your portfolio and create a resume and portfolio for a career in game design;
  • Receive feedback from experienced mentors to help you improve your skills.

Throughout the course, alongside guidance from game industry mentors, you will work on two group projects to apply your knowledge and gain practical experience while cooperating with other students, each presented during different Demo Days — one in March and the other in June.

Additionally, in January, you have the opportunity to earn extra credit by participating in the Global Game Jam Pärnu.

The graduation ceremony is scheduled for June.

Q

3D Art

During this 3D Art course, you will:

  • Receive an introduction to 3D theory and the 3D art industry;
  • Learn the fundamentals of 3D modeling, including polygonal modeling and subdivision surfaces, retopology techniques, and AAA studio workflows;
  • Advance your texturing skills with different styles from realistic to cartoon, using texturing tools and learning baking techniques for creating efficient textures;
  • Learn to use 3D tools for 2D projects, such as creating assets for mobile games;
  • Develop basic animation and 3D model manipulation skills, including rigging and posing models;
  • Learn to use industry-standard software such as Blender, Substance Painter, and Marmoset Toolbag to create high-quality game assets;
  • Gain an understanding of the game development pipeline and how to create assets optimized for real-time rendering;
  • Learn how to develop your portfolio and create a portfolio of 3D assets that demonstrate your skills in modeling and texturing;
  • Receive feedback from experienced mentors to help you improve your skills.

Throughout the course, alongside guidance from game industry mentors, you will work on two group projects to apply your knowledge and gain practical experience while cooperating with other students, each presented during different Demo Days—one in March and the other in June.

Additionally, in January, you have the opportunity to earn extra credit by participating in the Global Game Jam Pärnu.

The graduation ceremony is scheduled for June.

Q

VFX (Visual Effects) for Games

During this VFX course, you will:

  • Understand and apply the basic skills that allow an artist to create compelling effects for video games.
  • Create optimized assets and import them into unreal in an accurate way for performance.
  • Understand how Niagara works and how it communicates with other modules inside Unreal.
  • Create different kinds of textures in Substance Designer according to each effect’s requirements.
  • Create simple meshes in Houdini using basic procedural modeling techniques.
  • Create shaders with both realistic and stylized looks.
  • Enhance your effects with blueprints.
  • Understand and apply the basics of simulations in Houdini and export your work to Unreal.
  • Understand the nature of environmental effects; applying a comprehensive skillset from texture to the Niagara setup.
  • Undertake character-centric VFX projects, enhancing gameplay with visually stunning abilities
  • Work on group projects and individual assignments that encourage the practical application of skills learned in class, culminating in a multi-disciplinary project that showcases your prowess in VFX creation.

Throughout the course, alongside guidance from game industry mentors, you will work on two group projects to apply your knowledge and gain practical experience while cooperating with other students, each presented during different Demo Days – one in March and the other in June.

Additionally, in January, you have the opportunity to earn extra credit by participating in the Global Game Jam Pärnu.

The graduation ceremony is scheduled for June.

Full Cycle Game Academy is the first Unreal Engine Authorized Training center in Northern Europe!

Studying in Pärnu

Pärnu is the fourth largest city in Estonia. It’s known for its large beaches and gorgeous nature. The living costs in Pärnu are very low and the living environment is one of the best in the region. Check it out yourself!

The classroom will be equipped with state of the art computers and has all the software you need for your study. We will provide you “after hours” time in the classroom every day to work on your projects.

The lecturers will mentor you throughout the courses and the education team is available for support and help with the relocation.

Full Cycle Game Academy has support from the Pärnu city government!

Q

Students Feedback

"I am 100% satisfied with my decision. Before FCGA, I couldn't even dream of such a career, but every day I get confirmation that the 3D world was meant to find me through FCGA. And I can't fail to mention the cool community that has emerged among us - the students, thanks to meeting, discussing, and working together in the classroom, as we all share the desire to create games."

Heleri

"Full Cycle Game Academy not only teaches you about Unreal Engine, it provides hands-on practice where you are going to experience teamwork and a real experience on game development from concept or idea creating, all the way to production and experiencing things like time and task management, testing, and presenting a product."

Yorgen

"I chose game development because I have some experience programming and I’m very happy with the choice I made. It has been an exciting experience so far, I’ve gotten lots of practical experience while working on the projects. I’ve also met some amazing people to work and also be friends with. Awesome opportunity in Pärnu if you’re interested in game development."

Andra

"The course has far exceeded my expectations in more than just the academic aspects. The students as well as the teachers, regardless of age, are open to discussions and questions about game development, but also casual topics. "

Jaan

"I am finally involved with the Game Industry. Instructors were really helpful. Their knowledge inspired us. Sometimes even a word in a whole sentence is golden information. Also other students, every student had different parts that they were good at. And we all were learning from each other a lot."

Farid

"I have made new friends and acquaintances, some of whom are from foreign countries, so in addition to knowledge about Unreal Engine and game development, I have learned a great deal about different cultures and traditions."

Jaan