Full Cycle Game Academy

Innovative game development education specializing in Unreal Engine. Founded by Gamecan.

About the Academy

Full Cycle Game Academy is a unique game development education opportunity where you will learn from experienced Unreal Engine specialists. The goal is to provide our students all the knowledge, experience and tools to ensure them a spot in the game industry.

Full Cycle Game Academy will emulate a real-life game development company’s work with game industry’s widely used tools, experiences and processes. We will develop your teamwork, organization and communication skills and offer in-depth training in Unreal Engine. We’ll help you to become a successful Unreal Engine game developer.

Unreal Engine specialists are the most sought after talent in the game industry.

Full Cycle Game Academy offers courses where the students will learn the industry basics –  everything from project and time management, game design and documentation to the basics of development.

At the Full Cycle Game Academy, the students will gain in-depth knowledge of Unreal Engine 5, for example, gameplay programming, Tech Art, UMG and UI. Our students will be trained and mentored by Unreal Engine specialists to acquire all the necessary knowledge to become Unreal Engine specialists and join a position in the game industry right after graduating.

Our 2022 course has accepted 30 students. The 2022 course will start on the 5th of September and will end at the beginning of June 2023.

The next course opens in September 2023! 

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Game Design:

  • Introduction to Game Design
  • Gameplay
  • Documentation

Level Design:

  • Overview
  • The Design Process
  • Aesthetics

Project Management:

  • Team Work Flow

Introduction to Unreal Engine:

  • Blueprint Scripting
  • 3D Geometry
  • Rendering, Sounds & Graphics

Gameplay Scripting (BP & C++):

  • Source Control
  • Unreal Base Scripting
  • Framework
  • Framework Practice Project
  • Player Controller
  • Player Controller Practice Project
  • Object Oriented Unreal Engine
  • Component Architecture
  • Unreal Architecture Practice Class
  • Technical Animation
  • Technical Animation Practice
  • Class
  • Physics and collisions

Content Pipeline:

  • Creating the Content
  • Mesh & Skeletal Mesh
  • Texture & Material
  • Animations
  • Audio
  • Particle (VFX)
  • Sequencer
  • Landscape
  • Overview / UX
  • UMG

AI:

  • Overview
Q

Base Programming:

  • Unreal Engine Structure Recap
  • Modular Development
  • Introduction to Multiplayer in Unreal
  • Introduction to Multiplayer Practice Class
    Save & Load

Base Tech Art:

  • Content Creation Recap

Gameplay Ability System:

  • Gameplay Ability System Overview
  • Attribute System
  • Gameplay Abilities
  • Gameplay Effects
  • Gameplay Tasks
  • Gameplay Cues

Networking:

  • Advanced: Replication System
  • Game Framework in Multiplayer
  • Gameplay Ability Replication
  • Replication Graph
  • Sessions

Advanced Concepts:

  • Enhanced Input
  • GAS and Enhanced Input
  • Game Features

Optimization:

  • Profiler, Unreal Insights, Memory Insights

 

 UI:

  • UI Advanced I
  • UI Layout Design
  • UI Advanced II
  • UI Tech Art
  • Common UI
  • Gameplay
    Editor UI

TechArt & Animation:

  • Base Animation Systems
  • Advanced Animation Systems
  • Procedural Animation
  • Technical Art
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    Meet our Instructors

    Leo is a computer engineer who started his career working on embedded systems and web development for Internet of Things applications, but found his real passion in game development. In early 2022, Leo flew from Brazil to Estonia to chase his goal of creating unforgettable game experiences in Unreal Engine.

    Studying in Pärnu

    Pärnu is the fourth largest city in Estonia. It’s known for its large beaches and gorgeous nature. The living costs in Pärnu are very low and the living environment is one of the best in the region. Check it out yourself!

    The classroom will be equipped with state of the art computers and has all the software you need for your study. We will provide you “after hours” time in the classroom every day to work on your projects.

    The lecturers will mentor you throughout the courses and the education team is available for support.

    Q

    Gamecan is a rapidly growing game development studio based in Pärnu, Estonia. We specialize in Unreal Engine.

    With our fast growth it’s been a challenge to find new talent as fast as we’d like to expand our team and we see that the problem is increasing globally. More and more Unreal Engine specialists are needed in the games industry as the engine is quickly growing in popularity.

    This, and the mission to develop the game development scene in Estonia, is what led us to creating Full Cycle Game Academy and we are really excited to start the journey this Autumn!

    Gamecan is a rapidly growing game development studio based in Pärnu, Estonia. We specialize in Unreal Engine.

    With our fast growth it’s been a challenge to find new talent as fast as we’d like to expand our team and we see that the problem is increasing globally. More and more Unreal Engine specialists are needed in the game industry as the engine is quickly growing in popularity.

    This, and the mission to develop the game development scene in Estonia, is what led us to creating Full Cycle Game Academy and we are really excited to start the journey this Autumn!