
Full Cycle Game Academy
Innovative game development education specializing in Unreal Engine. Founded by Gamecan.
Meet our Instructors



Leo is a computer engineer who started his career working on embedded systems and web development for Internet of Things applications but found his real passion in game development. In early 2022, Leo flew from Brazil to Estonia to chase his goal of creating unforgettable game experiences in Unreal Engine.



Ronnie is an experienced Game Producer with a passion for video games. He has worked on notable projects such as The Last of Us, Battlefield 2042, and Diablo 2: Resurrected, bringing his expertise in web development, 2D & 3D Game Art, and business development to the table. he has also supported local game industries as an IGDA board member in the Philippines and has worked with a few award-winning indie studios. Now based in Estonia, he continues to inspire and innovate in the world of gaming.



Tõnu is an experienced sound designer and music producer who has worked in the industry for over 5 years and has a passion for experimenting with sounds. He uses Fruity Loops as his main tool and knows his way around in Unreal Engine when needed. Tõnu’s expertise in music and game audio allows him to create music and sound effects that effectively captures the desired emotions in listeners.